Game Designer IV Job at Genuent, Menlo Park, CA

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  • Genuent
  • Menlo Park, CA

Job Description

Title: Game Designer IV
Location: Remote
Duration: 6+ month contract
Compensation: $58 - 75.00/hr
Work Requirements: US Citizen, GC Holders or Authorized to Work in the U.S.

Job Description:
Youll design engaging game systems and progression mechanics that motivate and reward members across their fitness journey. From core progression structures to reward loops, your work will power a sense of momentum and delight. The ideal candidate is both creative and analyticalpassionate about game design as a discipline, excited by metrics and systems, and inspired by helping people grow stronger, healthier, and more confident through play.

Responsibilities
  • Lead the design of game systems that support long-term engagement, motivation, and player growth.
  • Redesign the apps core progression system, integrating fitness goals, rewards, and achievement structures.
  • Develop engaging game loops, daily and weekly rituals, and event-based content.
  • Collaborate with product, content, and data teams to align game systems with fitness outcomes and business goals.
  • Prototype systems in Figma to communicate and test design ideas.
  • Work with UX designers to integrate progression and reward mechanics into intuitive 2D and 3D interfaces.
  • Evaluate existing game metrics and propose new structures with clear goals.
  • Stay informed on game design research and trends, contributing thought leadership within the team.
  • Inform onboarding flow to introduce new systems and metrics in an engaging and intuitive way.

Minimum Qualifications
  • 5+ years experience in game design, preferably in live service or progression-heavy products.
  • Deep understanding of core game loops, progression systems, and motivational design.
  • Demonstrated ability to design for both intrinsic and extrinsic motivation.
  • Strong communication skills with cross-disciplinary teams including product, UX, and engineering.
  • Passion for creating emotionally resonant, habit-forming experiences.
  • Experience working in Figma for prototyping and systems visualization.

Preferred Qualifications
  • Prior experience with games that serve a specific function like Duolingo and language learning.
  • Academic background in game design, human-computer interaction, or behavioral psychology.
  • Personal interest in fitness, movement, or wellness.
  • Experience designing for rhythm games.
  • Experience working with product teams or experimental games.
  • Familiarity with metrics-driven design and iteration cycles based on user behavior.

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Job Tags

Contract work, Remote work,

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